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this is a quick summary of old to curent events of bethesda soft works (source from WikipediA) or go to the bottem for a vidoe if you dont want to read (pls play video it took a lot of time to code it in)
1986–1994: Early years Prior to founding Bethesda Softworks, Christopher Weaver was a technology forecaster and a communications engineer in the television and cable industries. After finishing grad school, he was hired by the American Broadcasting Company, where he wrote several memos about "the importance of alternative distribution systems and how satellites and broadband networks would impact network television", which landed him the position of manager of technology forecasting. After multiple national magazines quoted his articles on "the exciting prospects for cabled distribution systems", he was recruited by the National Cable Television Association and created its Office of Science and Technology. In that capacity, he helped design high-speed data communication systems for several member companies of the association. Eventually, Weaver became the chief engineer for the United States House Subcommittee on Communications, where he influenced legislation that affected the telephone, television, and cable industries.
1994–1997:Arena, Company expansion, The 10th Planet In 1997, Bethesda acquired XL Translab, a Washington, D.C., graphics company that stemmed from the Catholic University School of Architecture and Planning. It was moved to Bethesda Softworks' Rockville headquarters. XL Translab had previously done work for PBS and Fortune 500 companies. By 1996, the company had become the third-biggest player in the privately held PC publishing industry after LucasArts and Interplay Entertainment with 75 employees by that year[25] and revenues of $25 million by 1997. 1997-1999: Wings of Gold, Daggerfall In June/July 97, Bethesda announced a partnership with CBS Enterprises to produce the first-ever true companion PC series of games for the television series Pensacola: Wings of Gold. By December 1997, the first CD-ROM game was still in production. For The Elder Scrolls II: Daggerfall, Bethesda developed XnGine, a 3D game engine, replacing the raycasting engine used for Arena. The engine was used in The Terminator: Future Shock, Terminator: SkyNET, Daggerfall, and XCar: Experimental Racing. In 1997 and 1998, Bethesda released two The Elder Scrolls spin-offs based on Daggerfall's code—Battlespire and Redguard—neither of which enjoyed the success of Daggerfall and Arena. The downturn in sales was not limited just to The Elder Scrolls franchise, and the company considered filing for bankruptcy as a result. Battlespire and Redguard were the last games to use XnGine. In October 1999, Pete Hines joined Bethesda to head up its marketing department, running it as what he described as a one-man band. At the start of his tenure, the company had employed around 15 people in its Rockville headquarters.
2004–2015: Fallout, capital increase, publishing expansions In 2007, the Fallout franchise was acquired by Bethesda Softworks from Interplay Entertainment and the development of Fallout 3 was handed over to Bethesda Game Studios. Fallout 3 was released on October 28, 2008. Five downloadable content packs for Fallout 3 were released in the year following its release—Operation: Anchorage, The Pitt, Broken Steel, Point Lookout, and Mothership Zeta. Obsidian Entertainment's new Fallout title, Fallout: New Vegas was published in 2010. Fallout 4 was released on November 10, 2015. Between 2004 and 2008, ZeniMax's subsidiaries Mud Duck Productions and Vir2L Studios released 4 bowling games for various platforms, AMF Bowling 2004,AMF Xtreme Bowling 2006, AMF Bowling World Lanes and AMF Bowling Pinbusters!. The company had the rights to the Star Trek series of video games. The first game published by the company was Star Trek: Encounters, released in 2006. In September 2009, Bethesda filed a lawsuit against Interplay Entertainment, after being unsatisfied with Interplay's development of the Fallout massively multiplayer online game project. Bethesda stopped funding the project, and Interplay was forced to abandon work on it. Between 2007 and 2010, Bethesda raised US$450 million in new capital from Providence Equity Partners to fund expansion efforts. In February 2008, the company opened a European publishing arm in London, named ZeniMax Europe, to distribute titles throughout UK/EMEA territories under the Bethesda Softworks brand. This was followed in by opening publishing offices in Tokyo, Frankfurt, Paris, Eindhoven, Hong Kong, Sydney and Moscow in 2008, 2010, 2012, 2013 and 2018 respectively. On June 24, 2009, ZeniMax Media acquired id Software, whose titles, including Rage, would be published by Bethesda Softworks. Between 2009 and 2012, the company expanded publishing operations, with games from independent third-party developers such as Rebellion Developments's Rogue Warrior, Artificial Mind and Movement's Wet, Splash Damage's Brink, and inXile's Hunted: The Demon's Forge. In 2011, Bethesda filed a lawsuit against Mojang (makers of Minecraft) for using Scrolls as the name of a new digital card game, which sounded too close to The Elder Scrolls trademarked by Bethesda. In the early 2010s, Bethesda Softworks published games such as Dishonored, Wolfenstein: The New Order, and The Evil Within.
Lawsuits: In September 2009, Bethesda Softworks sued Interplay Entertainment over Fallout trademark infringement. After a lengthy legal battle the lawsuit was settled in January 2012, with Interplay receiving US$2 million while Bethesda Softworks gained the right to develop a Fallout massively multiplayer online game, as well as the rights to Fallout, Fallout 2 and Fallout Tactics after December 31, 2013. In September 2011, Bethesda's parent company, ZeniMax Media, filed a lawsuit against Mojang, claiming that Mojang's planned trademark of the title Scrolls infringed upon Bethesda's trademark of The Elder Scrolls series. On October 18, Markus Persson announced that Mojang had won the interim injunction, but that Bethesda still had the option to file an appeal. In March 2012, Mojang and Bethesda reached a settlement, in which Mojang would not trademark Scrolls, but Bethesda would not contest Mojang's naming of Scrolls, so long as it would not be a direct competitor against The Elder Scrolls. In 2018, Bethesda Softworks sued Behaviour Interactive, the company responsible for developing Fallout Shelter, for appearing to copy the game's design onto a tie-in mobile game for the Westworld franchise. The issue was settled with undisclosed terms, allowing Bethesda to drop the lawsuit.
2015–2020: Going mobile, Doom reboot and Fallout 76 controversy In the mid-2010s, Bethesda began to experiment with new kinds of games, releasing Fallout Shelter, its first mobile, free-to-play game in the summer of 2015. A year later, it released a reboot of id Software's Doom, after several years of development as a failed attempt to produce a sequel to Doom 3. Later that year, Zen Studios released virtual pinball adaptations of three games that Bethesda released during the decade thus far (The Elder Scrolls V: Skyrim, Fallout 4 and the 2016 reboot of Doom) as the Bethesda Pinball collection for its pinball games. Bethesda went on to release two more free-to-play mobile games based on The Elder Scrolls series, a card battle game titled The Elder Scrolls: Legends in 2017 and a first-person role-playing game titled The Elder Scrolls: Blades in 2019. When Nintendo unveiled its new hybrid console, the Nintendo Switch, Bethesda expressed support for it and released ports of The Elder Scrolls V: Skyrim and Doom for that system in November 2017. A year later, it also ported Fallout Shelter, and has future plans to do the same for its two Elder Scrolls mobile games. In late 2018, Bethesda announced and released its first massively multiplayer online game, Fallout 76, a prequel to the Fallout series. Upon its initial release, it was given mixed reviews for its poor quality and was embroiled in several other controversies, including problems with tie-in products and a data breach. The following year saw Bethesda announce sequels to Rage and Doom, Rage 2 and Doom Eternal. The former was released on May 14. In November 2019, Human Head Studios shut down while Bethesda established a new studio, Roundhouse Studios, offering all Human Head employees a position within it. 2020–present: Microsoft's acquisition of ZeniMax ZeniMax Media was acquired by Microsoft for US$7.5 billion in March 2021 and became part of Xbox Game Studios.
revenue of bethesda softworks: $10.04 million
i think it competitive because of how much money it make and the games under it belt.
i mean like they released fallout 76 and the controversies suroundeing it, were a problem at one point and may still be.
if you want more info click here https://en.wikipedia.org/wiki/Bethesda_Softworks
now intruduceing skyrim on samsung smart frige